I never plan these posts out because I like to blog when the feeling hits me. Of course, being preoccupied with Parallax: Genesis tends to keep me away from here and although I’m not sure if that’s a good thing or not, here we are.
Yes, P: G is moving forward even though I’m not trumpeting it from the rooftops. Let’s face it, tooting my own horn isn’t really my thing and I’d rather announce a finished work than prattle on and on over something that is a work in progress even though poking my head up from the rabbit hole isn’t a bad thing.
I’ve been a little distracted of late due to my day job but that’s no excuse to make progress and in general, all of the world building and other behind the scenes stuff is finished so all I need to do is roll up my sleeves and get to writing. I’ve put all my other projects on hold to make P: G my priority for 2017 and I plan to get it out by September at the latest which, incidentally, was when I released Parallax back in 2015. Lights and Shadows took up the majority of 2016, which I think cost me some time but in the grand scheme of things, it was my time to consume.
Hopefully, I won’t take another two months or so to bring you all up to date.